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Logan Turner
Logan Turner

Mount And Blade Warband Right To Rule Cheat 2021



The higher your right to rule is, the more likely lords will be to see you as the real monarch and even join you. If you have a low right to rule, other kingdoms will take you as a renegade, and other lords may not join your faction when you attempt to persuade them. Having low right to rule also means that the lords in different factions will not respect you as much when you talk to them. This can take the form of the lords stating that 'You are a lord with no master' and vice versa after you talk to them.




Mount And Blade Warband Right To Rule Cheat



Remember that you, the player, are just a foreigner in Calradia, and getting right to rule is very difficult. Getting right to rule takes time. It is advised that before you start a nation of your own, you prepare yourself enough so that the lords respect/know you. Note that Right to Rule has no impact on whether or not other factions declare war on you in Warband. It is a common mistaken belief that it does. However the internal script that decides to declare war does not check this variable.


To prevent a companion from objecting and no longer being able to be sent out to raise your right to rule, you should not recruit the party member who objects until the one they object to has already been sent out, or you can alternatively dismiss the objector when you are about to send your companion on a mission to raise right to rule (and then rehire the dismissed companion if you want) (The objector companion will object if you hire him/her before the objected returns from the mission.).


It is possible to have every companion recruited and send all but one on a mission to raise your right to rule, without having to dismiss anyone, if you follow the above list in reverse order. Start with Baheshtur (or whomever you prefer) and dismiss Alayen (the objector) beforehand. Once a companion has already performed their mission to raise your right to rule it no longer matters if they object to whomever you send out. There is a small time delay before the objection occurs, so if you recruit a companion who would object to another companion who has already been sent, you can immediately send the objecting companion before he or she has time to object.


After creating your own kingdom, you can talk to your minister to dispatch an emissary to another kingdom expressing good wish. Under certain conditions, they will return with a letter, recognizing you as monarch. The bonus is +10. Otherwise, the letter will say the king merely refer to you as your name, omitting any title, which will not give you any right to rule.


Sometimes you can gain infinite right to rule through a glitch by going to the leader of a faction you are at war with and asking to make peace. If he agrees and says something about a truce, you will gain right to rule, but at the next dialogue option you can choose the second option then repeat first step. You can do this as many times as you like. Sometimes the leader might refuse your peace later, so you'd want to keep doing this repeatedly in one encounter. This glitch is only available with lords who want peace, it won't work with others.For some people the marriage bonus doesn't work.


The higher your right to rule is, the more likely lords will be to see you as the real king and even join you. If you have a low right to rule, other kingdoms will take you as a renegade, other lords may not join your faction, and other factions are more likely to declare war on you. Having low right to rule also means that the lords in different factions will not respect you as much when you talk to them. This can take the form of the lords stating that 'You are a lord with no master' and vice versa after you talk to them.


Remember that you, the player, are just a foreigner in Pendor, and getting right to rule is very difficult. Getting right to rule takes time. It is advised that before you start a nation of your own, you prepare yourself enough so that the lords respect/know you.


Warning: If you somehow managed to raise your right to rule too high (by sending out your companions as emissaries, etc.) before joining a faction, none of the current faction leaders will accept you into their faction.


Strangely, the cease-fire bonus works if you are member of the dominating faction, i.e., you may suddenly gain right to rule points while working as a hired mercenary or vassal of a winning faction.


You can send any of your companions out to raise your right to rule, but each has one other companion that will object if they are in your party. This makes the objector refuse to be sent (at least until the objected returned then they can be sent as normal). It should be noted that the objection is to the companion you have chosen, not that you are sending someone out. The following are possible companions and who would object if that companion is sent out:


To prevent a companion from objecting and no longer being able to be sent out to raise your right to rule, you should not recruit the party member who objects until the one they object to has already been sent out, or you can alternatively dismiss the objector when you are about to send your companion on a mission to raise right to rule (and then rehire the dismissed companion if you want). An alternative is to send out the objector on a mission to gather intelligence; this will keep them out of the party for a few days and may keep them from reacting.


Once a companion has already performed their mission to raise your right to rule it no longer matters if they object to whomever you send out. There is a small time delay before the objection occurs, so if you recruit a companion who would object to another companion who has already been sent, you can immediately send the objecting companion before he or she has time to object.


You ought to know by now the importance of the arrangements of troops in your Party Screen for each battle. The basic rule to understand here is that units at the top of your party screen enter battle first (barring certain mods which split troops into divisions - no such mod is included in base Perisno 0.7 afaik). For Field battles your deployment should be Cavalry intensive if you greatly outnumber the enemy or if the enemy's troops are vastly inferior. If your armies are matched evenly numerically, then see the quality of the enemy troops before deciding who you will deploy for the first wave (don't lead an all cavalry army against an army of 100 Maccavian Halberdiers for instance). When you are greatly outnumbered you must learn to fight on the defensive (i.e. wait for the enemy to come to you while your archers thin them out, charge your infantry when you feel your archers will soon be threatened with melee, and charge your cavalry into the enemy flank. Bonus points for maneuvering your cavalry behind the enemy as they advance so that the charge hits them from behind as your infantry engages from the front.) Thus, on campaign, switching your troops around before each engagement greatly improves your odds of success (and is mandatory at higher difficulties). Personally, I prefer cavalry intensive armies for battles where I outnumber/outrank the enemy troops. When outnumbered, I go into full tactic mode and deploy an army almost evenly split between Infantry, Archers, Cavalry and Mounted/Cavalry Archers. You may also want to consider countering specific factions by specific composition of armies. (Against cavalry intensive factions deploy more polearm infantry, against infantry intensive factions deploy more archers and preferably mounted archers and so on). For Sieges I and my companions are immediately followed by a core of archers (perhaps 20-25) to screen my infantry's advance while the next many segments of my army are elite infantry (currently Valahir Huskarls, Hersirs, Jarls though there are of course other factions with very elite infantry), then there are Heavy Armored Cavalry and elite Archers interspersef at regular intervals. Deploying the right forces on the field is key to a profitable campaign where you are able to proceed while sustaining minimum casualties so you can take the most amount of fiefs before you lose momentum.


Right to Rule is the measure of how valid your reign is perceived to be by the established monarchs. Understand that no matter how OP you feel, three to four factions declaring war on you will almost certainly signal the end of your reign. Therefore, it is important to understand and increase right to rule.


At times it is better to recruit a companion for the sole purpose of getting him to do the right to rule mission for you. Certain companions do not get along together. (see elsewhere in this Wiki for companion combinations - just google Perisno Companions). Just recruit the companion, immediately tell him you wish to ask him something -> tell him you presume he knows you want to be King of the land -> Tell him to go do what he thinks is the best way to raise your support. The companion will return within a week or so and you will increase your RTR. You can now ask the companion to go away without any consequences if he can't be slotted into your party due to other more valued companions. Make sure all possible companions have at some time performed a RTR mission for you (till you reach RTR 99).


So you cracked the system. You are rolling in money. Your borders are secure. You have a lot of right to rule. What do you do next? Why, equip your Kingsguard of course. It is important that your Kingsguard (bunch of companions who you do not intend to make vassals and who are intended to level into formidable fighters) wear identical armor (the most expensive one of course - I have them equipped with the Perisno Gold Plated Heavy Plate Armor), identical helms, carrying identical weapons (it is advisable to equip them with at least one blunt weapon, and another weapon based on your preference). It is better if they have the same horse, same shield, shoes etc. Basically, a group of really badass men and women (my Kingsguard is led by Stormcloak, Zaira, Kara, Fazl and Slyter) in identical badass uniforms. Pleasure to see them ride into battle. Keep in mind that once these fellows are Level 24 or so, they will make really effective warriors if you equip them and train them properly (give points in Ironflesh, Powerstrike, Shield, Athletics, Riding and Weapon Master, equip them with good shields and effective one handed weapons).


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